Dominoes are small black blocks with white dots that can be used for many different games. The traditional domino set contains one piece for each possible combination of pips from one to six, but there are also sets with larger numbers of pieces.
When you play dominos, the first tile is placed on the table and then every player must select a tile to place on top of it. Each tile must be matched with another tile that has the same number of pips on it and be positioned so that the two matching ends are touching.
The next tile is played, and the pattern is repeated until there are no more tiles left to be played or a single player has won by playing all of his or her own tiles. The game continues until someone wins by accumulating a certain number of points.
There are several variations of the game, including the number of rounds, and the rules for scoring. Generally, each player receives a set of points for each piece that they have played, and the winner is the player with the most points at the end of the game.
Players can score by placing dominoes in a line, or by laying them end to end. The two matching ends of each piece must touch fully; the corresponding sides of doubles must also be touching.
Unlike dice, dominoes have a line down their middle. This divides their ends into two squares and enables them to be arranged in different ways. The resulting lines can be straight, curved, grids that create pictures when they fall, or even 3D structures like towers and pyramids.
While dominoes are a fun and simple way to play a game, they also serve as a great example of cause and effect. When you stand up a domino and knock it down, the tile that falls follows the same path as the other tiles, creating an impressive visual pattern.
If you use this visual cue in your writing, you can create a sense of rhythm that will keep readers engaged throughout the book. You can make the falling of a dominoes a symbol for a specific event or action in the story, which helps to build suspense and excitement.
The chain of dominoes can develop snake-like lines, depending on the whims of the players. The ends of the chain are typically marked with numbers that can be useful or distasteful to the other players.
When you pick a domino, you have to think about how it will affect the rest of the design. It can be a good idea to create a test version of each section of the design before putting them all together, so you can see how they fall and make adjustments as needed.
When you pick a domino, you should always choose tasks that contribute to a big goal, or what Hevesh calls “good dominoes.” These tasks will have an impact on the rest of the project and create a ripple effect, making it easier for you to achieve your final goal.